Report: [FL:RP] Wolven
#1
Name of player: [FL:RP] Wolven

SteamID: STEAM_0:1:121483633

Time in GMT: 22:00 (BST)

Server: V4B1

Summary: I believe that the base is a doomfort (many that use it say it's not and many that attack it say it is)
I have nothing against Wolven but they were the one that spawned it at the time.
(I've also seen admins use this dupe and admins play in it while others have it spawned)


I figured I'd post it here to settle it once and for all to see if this IS or is NOT a doomfort.

The main reason I think it is a doomfort is because the defenders can shoot the people that are breaking the keypad.
To quote THIS post: [There is no barricades/walls to be covered while cracking, which makes it Doomfort]
The second reason is the "corridor" that has firing points at the end and from diagonally above (so it's forcing you down a thin corridor where the attackers can just mow you down and there's no defensive barriers for the attackers, giving the defenders an unfair advantage).

To quote the Doomfort rules: https://www.fearlessrp.net/rules.php
"Tight corridors are generally allowed, even if they are staggered or force you to change angle and direction frequently, similar to a WW1 trench. However, you cannot combine this with firing holes and similar. You also cannot use these corridors as a sneaky maze from which you look down upon from a raised platform."

Evidence:

Keypad Placement
http://steamcommunity.com/sharedfiles/fi...=960503118
http://steamcommunity.com/sharedfiles/fi...=960503028
http://steamcommunity.com/sharedfiles/fi...=960503203

The "Corridor"
http://steamcommunity.com/sharedfiles/fi...=960503393
http://steamcommunity.com/sharedfiles/fi...=960502953
http://steamcommunity.com/sharedfiles/fi...=960503517
http://steamcommunity.com/sharedfiles/fi...=960503362
http://steamcommunity.com/sharedfiles/fi...=960503320
[Image: get.php?s=STEAM_0:1:68652272&b=16]
#2
Right. This base has been approved many times, and in question, why did you not think to call an admin at the time of these events?
Second of all, although we did have a small gap, we didn't use that gap at all during any of these raids - I do see where your coming from, but as i said previously, this base has been approved.

Also, this base was breached every single time it was raided and not once was anyone shot through any firing hole. - This might not be relevant comment but you showing a firing hole, a corridor has been approved.
Wolven

__________________________________________________________________
#3
This case will be forwarded to the SA team for review, as we are aware of the problems with this base and want to figure out a way to fix them.

Your patience is appreciated.
Regards,
Reebs
Veteran

[Image: zeVtdhR.png]
#4
(06-30-2017, 11:22 PM)Wolven Wrote: why did you not think to call an admin at the time of these events?
I did call an admin and the logs will confirm that, it was right before the trial admin joined you guys.

Also just because an admin approves something doesn't mean the next admin will also approve it.
This is why I posted this, to figure out if it's actually a doomfort or not (which will be discussed by the whole admin team).
[Image: get.php?s=STEAM_0:1:68652272&b=16]
#5
-Online with Wolven when the base was placed down-

This base is constantly being edited, however I believe Wolvens dupe was the updated version (non-doom fort version).
#6
Hello base-builders,

I will be writing this reply for both Reports (the other regarding apartments) found >here<

Apologies for the long time it's taken for this to be concluded, I've needed time to think of how we can fix an issue like this. As the Doomfort explanation states, you cannot combine firing holes with tight corridors. (a corridor is tight if it cannot fit 2 people side-by-side). As you can see from both bases shown in both Reports, the corridors are tight and there are firing holes at the end of them. It does not matter if a base is a natural Doomfort, it still counts as a Doomfort. (Using the world/map to your advantage. i.e Apartment Corridors). 

As for the keypad, it must have cover for raiders to give a "fair" advantage whilst a player uses a Keypad Cracker to crack the keypad without fear of being shot during a raid.

There is also concerns I must bring up with some of the other parts of the build. The sloped angle of a triangular prop, as shown on the elevated position of that base, should not be used as a defence. This is because a defender can unknowingly (or knowingly) place themselves in a position where only their head can be seen, but are still able to shoot out at raiders. This also goes for slopes onto an elevated position. Instead of having a slope up a wall, there should be a horizontal platform perpendicular to the wall. For example:



Spoiler: Wrong
[Image: 7FEB1CD87E0573401BC13EFB9490CFA972CF4C28]





Spoiler: Right
[Image: 8F8F3963BEF1D7E9FC1D409F121E2CB75B357652]




Important Points to Remember
  • A corridor is only tight if it cannot fit 2 people side-by-side.
  • Firing holes cannot be used with a natural (world/map) tight corridor. (This does not mean tight corridors are disallowed altogether)


    Spoiler :
    "Tight corridors are generally allowed, even if they are staggered or force you to change angle and direction frequently, similar to a WW1 trench. However, you cannot combine this with firing holes and similar."


  • All keypads for ANY defence must have cover for a player.
  • Sloped props, most notably triangular props, may not be used in a defensive structure.
  • An elevated firing position must have a platform as shown in the "Right" image above.


I will not be punishing Wolven for these Player Reports as these bases have been used by many players, and admins alike. Hopefully this post has cleared up some misconceptions and concerns regarding Doomfort. If anyone has any further concerns/questions please feel free to send me a Forum PM.
Kind Regards,

[Image: nw3ghiD.gif]
#7
Moved.
Kind Regards,

[Image: nw3ghiD.gif]


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