Future of FL
#91
(12-04-2022, 05:45 PM)Pollux Wrote: It's very short-sighted to allow toxic players to remain, as they end up pushing away more players than they bring.

Are you sure about that?
I think there are limits too - but the way behaviour has been curved on FL is quite dramatic.


All I am trying to say is that I think FL would benefit from a big leniency on doomforting, rule breaking, toxicity and whatever else.
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#92
(12-04-2022, 11:31 PM)Haarek Wrote:
(12-04-2022, 05:45 PM)Pollux Wrote: It's very short-sighted to allow toxic players to remain, as they end up pushing away more players than they bring.

Are you sure about that?
I think there are limits too - but the way behaviour has been curved on FL is quite dramatic.


All I am trying to say is that I think FL would benefit from a big leniency on doomforting, rule breaking, toxicity and whatever else.

We've been lenient for years, we literally couldn't get more lenient if we wanted to. We've let people get away with nearly everything baring harassment and discrimination. The team has made promises to crack down on toxic behaviour for years but chose to tiptoe around the subject - myself included back in the day.

Many of the players who added so much value to the roleplaying scene, both passive and aggressive don't play anymore, and I can guarantee a prevailing factor was in connection to community toxicity, whether it was directly at them, or in general.
Regards,
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#93
(12-04-2022, 11:31 PM)Haarek Wrote:
(12-04-2022, 05:45 PM)Pollux Wrote: It's very short-sighted to allow toxic players to remain, as they end up pushing away more players than they bring.

Are you sure about that?
I think there are limits too - but the way behaviour has been curved on FL is quite dramatic.


All I am trying to say is that I think FL would benefit from a big leniency on doomforting, rule breaking, toxicity and whatever else.

Me remembering players geting month bans for "backchatting admins" for being remotely sarcastic or insuling when grabbed back in 2012-14.
Yours
Doctor Internet;

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Data Protection Officer, Business Advisor,
Server Administrator, Community Moderator
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#94
(11-26-2022, 08:14 PM)Pollux Wrote:
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Future of FL
26th November 2022


Introduction

Hello everyone,

As many might recall, a month ago we launched a revival attempt that targeted nostalgia by bringing back many older game mode features. This attempt was planned by a few older members of the community alongside Conn and simply didn’t work out. It’s clear to us that in order to make progress, we are going to tackle long-standing problems and many years of tech debt that FL has built up rather than relying on any easy or “quick” fixes. We simply can’t rely on factors such as nostalgia to make FL sustainable. As such, we are going to have to make changes to how the core game mode works in order to remain competitive with other servers who offer similar experiences to us.

What now?

We want to give the CityRP server another attempt at revival, it deserves at least one focused attempt after being around for so long. We’re going to do a u-turn on all the recent nostalgic-focused changes and instead continue building on the foundations that our economy update created earlier this year which proved to initially be quite popular. This decision may be disappointing to some older members, however, the past month has proven holding onto nostalgia will only prevent us from making meaningful progress and simply result in the end of FL.

We plan on shutting down our CityRP server for now while we work on major changes. We’re not yet ready to announce an exact relaunch date, however, it is likely to be early next year. We’ll be releasing dev blogs talking about features which we’re implementing as they’re finished.

Some of the things we’re looking at:
  • Complete re-write of the inventory system, allowing for unique item data and more inventories (such as car inventories, property inventories etc…).
  • New player guide system, to make it easier to find out what there is to do and how to do it. Will be located in F1 menu.
  • Entity interaction menu to make the gamemode easier for new players, menu to do things instead of having to remember 100 commands (this won't replace commands, but rather be an alternative).
  • New weapon system, using the inventory refactor to deliver a better and more rewarding experience than before.
  • Deco V2, with player deliveries and menus to show the status of what is going on (e.g missing materials for industries, time till next stock etc…)
  • Taking another look at basing rules to ensure we have a nice middle ground between realistic bases and massive pink metal bases.
  • Vehicle handling changes to re-balance all the cars, as some aren’t great right now.
  • Client-side optimisation to minimise local performance impact from entities such as farming and weed.
  • Much more which we aren’t quite ready to announce just yet.

We’ve also updated forum rule 2a to try and combat toxicity on the forums. We always welcome criticism as long as it’s constructive and not attempting to spread hate. We’ve recently seen a lot of unconstructive, toxic negativity on the forums which doesn’t help anyone. We hope we can create a more healthy environment on the forums with this change.

Please note that there is more we want to get done, however, we have to prioritise what we work on to ensure we can re-launch at a reasonable time. Nothing above is guaranteed either, but we’ll try get as much done as we can. Our priority is always going to be to make the new-player experience better and remove a lot of tech-debt FL has built up.


Summary

We’re going to be taking the server down while we work on some big changes to relaunch with. It’s too soon for us to say an exact date, but it’ll likely be sometime early next year. We’ll be posting dev blogs showing off our progress on an irregular schedule while we’re down. We’ll be closing the server tomorrow until our relaunch.

FL has only been around for over a decade because of the support many of you give us, which we are very grateful for. We thank everyone who has stuck around with us so far and we hope we can deliver on our plan to revive the server. We hope to see you when we re-launch in the future.

If you have any questions, feel free to ask in this thread. Please keep it civil, as toxicity doesn’t help anyone and only serves to demotivate those still trying.

Future of FL
#95
(12-05-2022, 12:57 AM)Doctor Internet Wrote:
(12-04-2022, 11:31 PM)Haarek Wrote:
(12-04-2022, 05:45 PM)Pollux Wrote: It's very short-sighted to allow toxic players to remain, as they end up pushing away more players than they bring.

Are you sure about that?
I think there are limits too - but the way behaviour has been curved on FL is quite dramatic.


All I am trying to say is that I think FL would benefit from a big leniency on doomforting, rule breaking, toxicity and whatever else.

Me remembering players geting month bans for "backchatting admins" for being remotely sarcastic or insuling when grabbed back in 2012-14.
Yeah 11/12 year old me got a ban once for calling an undercover admin a hacker and killling him when he picked me up once. Fearless these days you could prop kill the entire server and get a blacklist
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#96
I barely post here anymore, yes I haven't played.

But, I will say all of you should appreciate the developers. Considering they're handing out their art (because yes, coding is an art) should be appreciated alone. It's complicated, and it's a lot of knowledge. They're trying to do things, don't berate them, help them. It's hard to give estimates with a small team especially volunteers

Good luck, I hope this goes well for you. It looks like some promising features and hopefully a shift forward.
Kind Regards,

Signature is too big. - Haarek
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#97
Hope this works out! FRP brought me so many good memories for the absolute hundreds of hours I put into it in my teenage years. If it wasn’t for FRP, I don’t think I’d be the RPer I am today on the FiveM server I play on now.

All the best lads
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#98
but i love my "massive pink metal bases."
#99
(12-04-2022, 11:44 PM)Joe Joe Wrote:
(12-04-2022, 11:31 PM)Haarek Wrote:
(12-04-2022, 05:45 PM)Pollux Wrote: It's very short-sighted to allow toxic players to remain, as they end up pushing away more players than they bring.

Are you sure about that?
I think there are limits too - but the way behaviour has been curved on FL is quite dramatic.


All I am trying to say is that I think FL would benefit from a big leniency on doomforting, rule breaking, toxicity and whatever else.

We've been lenient for years, we literally couldn't get more lenient if we wanted to. We've let people get away with nearly everything baring harassment and discrimination. The team has made promises to crack down on toxic behaviour for years but chose to tiptoe around the subject - myself included back in the day.

Many of the players who added so much value to the roleplaying scene, both passive and aggressive don't play anymore, and I can guarantee a prevailing factor was in connection to community toxicity, whether it was directly at them, or in general.
 I agree, I need to be banned
Hopefully when the server comes back, everything is reset.
And I mean everything (except bans ofc).
-RPP
-Inventory items (including vehicles)
-Money
-Playtime
Just zero everything.

So it'll be like joining a new server and starting fresh.
That way everyone will start at an equal playing field so to speak.

The leader board will be reset and then we can start over.
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