Future of FL
#1
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Future of FL
26th November 2022


Introduction

Hello everyone,

As many might recall, a month ago we launched a revival attempt that targeted nostalgia by bringing back many older game mode features. This attempt was planned by a few older members of the community alongside Conn and simply didn’t work out. It’s clear to us that in order to make progress, we are going to tackle long-standing problems and many years of tech debt that FL has built up rather than relying on any easy or “quick” fixes. We simply can’t rely on factors such as nostalgia to make FL sustainable. As such, we are going to have to make changes to how the core game mode works in order to remain competitive with other servers who offer similar experiences to us.

What now?

We want to give the CityRP server another attempt at revival, it deserves at least one focused attempt after being around for so long. We’re going to do a u-turn on all the recent nostalgic-focused changes and instead continue building on the foundations that our economy update created earlier this year which proved to initially be quite popular. This decision may be disappointing to some older members, however, the past month has proven holding onto nostalgia will only prevent us from making meaningful progress and simply result in the end of FL.

We plan on shutting down our CityRP server for now while we work on major changes. We’re not yet ready to announce an exact relaunch date, however, it is likely to be early next year. We’ll be releasing dev blogs talking about features which we’re implementing as they’re finished.

Some of the things we’re looking at:
  • Complete re-write of the inventory system, allowing for unique item data and more inventories (such as car inventories, property inventories etc…).
  • New player guide system, to make it easier to find out what there is to do and how to do it. Will be located in F1 menu.
  • Entity interaction menu to make the gamemode easier for new players, menu to do things instead of having to remember 100 commands (this won't replace commands, but rather be an alternative).
  • New weapon system, using the inventory refactor to deliver a better and more rewarding experience than before.
  • Deco V2, with player deliveries and menus to show the status of what is going on (e.g missing materials for industries, time till next stock etc…)
  • Taking another look at basing rules to ensure we have a nice middle ground between realistic bases and massive pink metal bases.
  • Vehicle handling changes to re-balance all the cars, as some aren’t great right now.
  • Client-side optimisation to minimise local performance impact from entities such as farming and weed.
  • Much more which we aren’t quite ready to announce just yet.

We’ve also updated forum rule 2a to try and combat toxicity on the forums. We always welcome criticism as long as it’s constructive and not attempting to spread hate. We’ve recently seen a lot of unconstructive, toxic negativity on the forums which doesn’t help anyone. We hope we can create a more healthy environment on the forums with this change.

Please note that there is more we want to get done, however, we have to prioritise what we work on to ensure we can re-launch at a reasonable time. Nothing above is guaranteed either, but we’ll try get as much done as we can. Our priority is always going to be to make the new-player experience better and remove a lot of tech-debt FL has built up.


Summary

We’re going to be taking the server down while we work on some big changes to relaunch with. It’s too soon for us to say an exact date, but it’ll likely be sometime early next year. We’ll be posting dev blogs showing off our progress on an irregular schedule while we’re down. We’ll be closing the server tomorrow until our relaunch.

FL has only been around for over a decade because of the support many of you give us, which we are very grateful for. We thank everyone who has stuck around with us so far and we hope we can deliver on our plan to revive the server. We hope to see you when we re-launch in the future.

If you have any questions, feel free to ask in this thread. Please keep it civil, as toxicity doesn’t help anyone and only serves to demotivate those still trying.
Pollux
Fearless Management
bork
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#2
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The following 2 users Like MrTibo's post:
  • Forgee, aDisabledDeer
#3
Good luck, hope this works out Smile
The following 2 users Like Forgee's post:
  • Pollux, Doctor Internet
#4
Its sad to see the state FL is in. I don't have high hopes for its future, but I am so much happier to have played back in 2012 until 2017 and to look back at those memories. I doubt it will make a recovery, and I am not even sure if I can continue to show my support for the management/community as a whole due to some of the mental decisions that have been made.
The following 4 users Like Mist's post:
  • aDisabledDeer, Nadrickk, TonettaFan #2319, ART
#5
I played in FLRP for 3 or 4 hours and while I was playing in this server I truly enjoyed. Mechanics you provided were much satisfying than I could ever imagined. And of course the players! How can't I remember them. Very helpful they were (Taught me almost everything about the server).

I really hope that these changes you're going to work out and adjust will be enough to make this server great once again Smile
The following 2 users Like LawGiver's post:
  • Pollux, Doctor Internet
#6
Ok. .
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#7
If you’re not ready to announce a date, you’re not ready to put in the work.

Bit suprised Pollux announces something like this instead of Conn aswell.

You lost the plot, good luck.
The following 11 users Like Jan's post:
  • TonettaFan #2319, Nadrickk, Blaz, ART, JT2017, Yonno, Rossi, Lewwings, Doormat18, Kryptic, Dubwub
#8
(11-26-2022, 09:32 PM)Jan Wrote: If you’re not ready to announce a date, you’re not ready to put in the work.

Bit suprised Pollux announces something like this instead of Conn aswell.

You lost the plot, good luck.

It's very hard to predict large projects like these without full time developers, which is why we're not announcing an exact date yet. The most we can say right now is that it'll be early next year, the closer we get to it the more specific we can be. Conn is very busy with work but he's in the loop with what is going on and is fine with us going ahead with our plan.

We'll have dev blogs to show off progress as we finish features, we'll also likely be able to talk more about timeframes and exactly what we're doing in those.
Pollux
Fearless Management
bork
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The following 6 users Like Pollux's post:
  • Self, Boonan, MasterNoda, max., LikeSimon, rino
#9
FL won’t be back up again until the friend group (staff members) become real and stop being bias and racist
Doing updates and still sticking with same old same old friend group won’t do justice
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The following 3 users Like Abodigamer's post:
  • TonettaFan #2319, Blaz, ART
#10
(11-26-2022, 10:09 PM)Abodigamer Wrote: FL won’t be back up again until the friend group (staff members) become real and stop being bias and racist
Doing updates and still sticking with same old same old friend group won’t do justice

I promise you the staff team isn't just one friend group, we do really have a diverse group of people who don't always agree with each other on everything (that being a good thing, as different viewpoints are always beneficial to ensure you're making the right decision). Feel free to DM myself or anyone else in management if you want to talk about your concerns more, as I'm not aware of any particular incident you may be referring to.
Pollux
Fearless Management
bork
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The following 1 user Likes Pollux's post:
  • VIVZZ


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