Gamemode Reduce cost of crafting Weed Seeds
#1
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Title of Suggestion: Reduce cost of crafting Weed Seeds

Description
Currently to craft 10 weed seeds you need 30 weed (so 1 seed = 3 weed),

3 weed sells for $375

Weeds seeds bought from a BMD are ~$63


A reduction in the amount of weed needed to craft seeds down from 30 is needed.

Why?
I think its so stupid that the difference in price is so huge, especially when a dynamic economy is trying to be introduced, surely crafting should be cheaper than buying from manufacturing as it is for ammo, coffee and medkits.
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#2
+support
#3
This is intentional for balance, you are meant to mix between buying them from a BMD and crafting any remaining yourself instead of being completely self-sufficient. You can be self-sufficient right now but it doesn't make you as much as if you mix between buying them and crafting, which is balanced.
Pollux
Fearless Management
bork
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#4
Unfortnunately, there isn't a balance because BMD's never have enough stock to keep up with the demand, and is that balance really the case when the difference is almost quadruple the price?
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#5
(06-28-2022, 04:12 PM)Janzo ç« Wrote: Unfortnunately, there isn't a balance because BMD's never have enough stock to keep up with the demand, and is that balance really the case when the difference is almost quadruple the price?

It's not balanced on price but rather how easy it would be to be self-sufficient and still make a decent profit. I should add that we are planning reworks to the weed system to make it a bit better, this is more for now to prevent people making too much from a single income source.

The stock of weed will go up as people do it more, it's more of a short-term thing.
Pollux
Fearless Management
bork
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#6
+Support
#7
Balancing is an on-going thing we're doing, after looking at statistics we've determined that weed is already quite strong and this would just imbalance it further.

Denied.
Pollux
Fearless Management
bork
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