State of FL
#18
(08-05-2022, 11:33 PM)Link Wrote: I don't want to be that guy - positivity can go a long way - but I just want to quickly share some thoughts off the top of my head.

1. We had a great start with the economy rescale and accompanying updates, such as the new vehicles. Super good way of getting old players on. (Which was needed to boost our server score, and player count)
2. But descaling the economy and resetting vehicles won't get people to stay for the long haul, neither will updates such as changing the chat box.
3. However, giving players ways to invest in the game mode, such as updates to clans, perhaps passive income systems; rewarding things to manage over a long time; would provide the best opportunity to elongate that initial momentum, and give people something new to play for. However, the impact of introducing these systems is lessened once people have stopped checking in from the initial hype.
4. The main focus of FL should be getting new people in and retaining them. They're the future of the community, and they don't have the problem of burnout from 1000s of hours of playing. But, if the server's empty from a lack of engaged veterans, there's no social proof that FL's worth playing on, and, obviously, there's no one to play with.

A bit less of a structured answer than usual, but I think if we have any chance of reviving this thing now, it'll have to be a community effort.

I agree with every point here. Have to create systems that increase player buy-in and investment (in time), be it clans, levelling, etc. Have to make the gamemode more easily understandable and accessible for new players, provide interactive guidance when people first join to understand and learn the mechanics of the gamemode, and also we have to focus on recruitment of new players, be it via advertisement, improving our ranking/positioning on server browser, word of mouth, etc.. Got some ideas about how to do this that we will implement, and we will shortly release a survey to get general opinions on features to be improved in the gamemode so we can prioritise this. 

It's evident we need new people, that has to be a priority. Unfortunately we dropped the ball after the first release, due to burnout within the team and general life getting in the way of things. We're picking up pieces again now, going to look both internally and externally development wise, and need to work on a more streamlined internal way of boosting events, and general roleplay (again, clans, etc.). 

I don't want to be dismissive of any ideas, and will keep an eye on this thread, hopefully providing some more structured responses. Everyone has the right motives, but different trains of thought as to how we achieve success- let's try and keep it civil, and get somewhere good. Nothing is off the table, but we should keep in mind that the more sustainable approach is to prioritise new player recruitment over the long term.
Regards,
Connnnnnnn

Consider giving me a rep point here.

The following 7 users Like Conn's post:
  • Wolven, Generation, Link, Boonan, Joe Joe, Haarek, gin


Messages In This Thread
State of FL - by Haarek - 08-05-2022, 09:35 PM
RE: State of FL - by gin - 08-05-2022, 09:37 PM
RE: State of FL - by L Y N C H Y - 08-05-2022, 10:06 PM
RE: State of FL - by Link - 08-05-2022, 11:33 PM
RE: State of FL - by Pollux - 08-05-2022, 11:49 PM
RE: State of FL - by Haarek - 08-06-2022, 09:24 AM
RE: State of FL - by Doctor Internet - 08-07-2022, 10:47 AM
RE: State of FL - by Generation - 08-06-2022, 04:02 PM
RE: State of FL - by gin - 08-06-2022, 04:14 PM
RE: State of FL - by User 19014 - 08-06-2022, 04:14 PM
RE: State of FL - by Fultz - 08-07-2022, 04:41 AM
RE: State of FL - by Pollux - 08-07-2022, 08:04 AM
RE: State of FL - by Conn - 08-07-2022, 01:40 PM
RE: State of FL - by Jan - 08-05-2022, 11:57 PM
RE: State of FL - by Nadrickk - 08-06-2022, 12:33 AM
RE: State of FL - by Apexius Keksius - 08-06-2022, 09:34 AM
RE: State of FL - by Bulldogg - 08-06-2022, 10:58 AM
RE: State of FL - by Pollux - 08-07-2022, 07:58 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)