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Post Author Forum Replies Views Posted [asc]
    Thread: Kendrick
Post: RE: Kendrick

Loans given out without care aren't protected under the rules anymore. I would advise not giving out loans without collateral in the future, especially to people you don't know. Denied.
Pollux Player Report 4 213 Yesterday, 04:11 PM
    Thread: FL Survey 2022
Post: FL Survey 2022

https://fearlessrp.net/images/announcement.png [hr] Hello all, We're doing another survey, it is focused on primarily the gamemode. We decided to keep it similar to last year, with some quest...
Pollux News & Announcements 5 668 08-08-2022, 11:06 AM
    Thread: State of FL
Post: RE: State of FL

Fultz Wrote: (08-07-2022, 04:41 AM) -- Link Wrote: (08-05-2022, 11:33 PM) -- 4. The main focus of FL should be getting new people in and retaining them. They're the future of the community, and they...
Pollux Discussions 17 757 08-07-2022, 08:04 AM
    Thread: State of FL
Post: RE: State of FL

Bulldogg Wrote: (08-06-2022, 10:58 AM) -- Pollux I see your point about Fearless dying out and your desire to take action. But you fail and completely misunderstand the assignment here; it's not abo...
Pollux Discussions 17 757 08-07-2022, 07:58 AM
    Thread: State of FL
Post: RE: State of FL

Link Wrote: (08-05-2022, 11:33 PM) -- I don't want to be that guy - positivity can go a long way - but I just want to quickly share some thoughts off the top of my head. 1. We had a great start wi...
Pollux Discussions 17 757 08-05-2022, 11:49 PM
    Thread: Motorcycle helmets
Post: RE: Motorcycle helmets

Duplicate of https://fearlessrp.net/showthread.php?tid=100001 Closed.
Pollux Suggestions 3 119 08-05-2022, 11:57 AM
    Thread: Contributor Alerts
Post: RE: Contributor Alerts

https://fearlessrp.net/images/announcement.png Hey all, @"jhayw" and @"self" are both joining the Contributor team. Welcome to the team both of you!
Pollux News & Announcements 45 21,161 08-05-2022, 10:31 AM
    Thread: Item size on market
Post: RE: Item size on market

Approved
Pollux Suggestions 7 253 07-31-2022, 08:19 PM
    Thread: Riggs & Browny
Post: RE: Riggs & Browny

Closed.
Pollux Player Report 1 1,481 07-23-2022, 07:05 PM
    Thread: My Time is until Here
Post: RE: My Time is until Here

Thanks a lot for everything you've done for FL, especially as one of our first event managers.
Pollux News & Announcements 29 985 07-23-2022, 02:57 PM
    Thread: [FL:T] mintblackbeard
Post: RE: [FL:T] mintblackbeard

Since this is a report on a staff member, I'm going to move this to the staff report section.
Pollux Closed 5 464 07-23-2022, 01:39 PM
    Thread: clouds
Post: RE: clouds

FearRP was clearly broken in the first clip, the only demand there was to lower the taxes and Bobby decided to drive off instead while under gunpoint. What happened before is irrelevant, getting shot ...
Pollux Player Report 4 229 07-19-2022, 12:13 PM
    Thread: You can only sell tomatoes 5 at a time
Post: RE: You can only sell tomatoes 5 at a time

You can only sell up to 10% of the current target stock value for any item due to the reasons stated above, it's intended for now. Closed.
Pollux Bugs 2 139 07-15-2022, 11:30 PM
    Thread: Nova_Stunts, Jimmy
Post: RE: Nova_Stunts, Jimmy

The rules are extremely clear on this matter: https://i.arnux.net/qIDu3/fAgoROni43.png/raw There was no visible RP interaction leading to shots being fired even though there was a perfect opport...
Pollux Player Report 8 276 07-15-2022, 04:18 AM
    Thread: Beanbag
Post: RE: Beanbag

We're planning to swap weapon bases as mentioned in the last community update so we won't be adding any new CW weapons. Stuff like this really depends on how the balance stands after anyway, so it's n...
Pollux Suggestions 12 593 07-14-2022, 08:15 PM
    Thread: Glock-17
Post: RE: Glock-17

We're planning to swap weapon bases as mentioned in the last community update so we won't be adding any new CW weapons. Closed.
Pollux Suggestions 2 144 07-14-2022, 08:14 PM
    Thread: Remove Order System
Post: RE: Remove Order System

The order timer was already reduced, it won't be completely removed as it's planned to be replaced with the delivery mechanic anyway. Closed.
Pollux Suggestions 1 133 07-12-2022, 10:08 AM
    Thread: Blinker Sound
Post: RE: Blinker Sound

This is a VCmod thing, however there should be an option to turn the sound off in /vcmod settings. Closed, nothing we can do about it.
Pollux Suggestions 3 179 07-12-2022, 10:06 AM
    Thread: Fishing broken after restart
Post: RE: Fishing broken after restart

It was disabled intentionally, should be working now. Closed.
Pollux Bugs 1 115 07-12-2022, 10:05 AM
    Thread: Restocking system
Post: RE: Restocking system

The dynamic economy system is something we're always looking to expand on especially for its eventual V2, most stock shortages right now are however intentional. We won't be reverting the system as ge...
Pollux Suggestions 3 155 07-10-2022, 10:27 AM
    Thread: Add a banking addon
Post: RE: Add a banking addon

This has been suggested many times in the past and the reasoning still stands today, a bank is simply useless as there's no downside to carrying everything on you on FL. We already plan on adding a ba...
Pollux Suggestions 9 314 07-10-2022, 10:18 AM
    Thread: S.W.A.T Attachment Box
Post: RE: S.W.A.T Attachment Box

We already plan on changing how attachments work with our move to ArcCW. Closed.
Pollux Suggestions 3 188 07-10-2022, 10:15 AM
    Thread: Buff crafting
Post: RE: Buff crafting

We plan to add more crafting stuff in the future and integrate it with our new skills system, it was just something we couldn't get done in time for initial release. Closed.
Pollux Suggestions 1 142 07-10-2022, 10:13 AM
    Thread: Add phone
Post: RE: Add phone

Duplicate of https://fearlessrp.net/showthread.php?tid=99637 The reason given there still stands, trying to squeeze a phone in for the sake of immersion simply ends up making the overall experience...
Pollux Suggestions 8 317 07-10-2022, 10:12 AM
    Thread: FPIU 2020 LAPD
Post: RE: FPIU 2020 LAPD

We're already looking into changing all of our police vehicle skins to be consistent. Denied.
Pollux Suggestions 1 153 07-10-2022, 10:09 AM
    Thread: Coloured Security Outfits
Post: RE: Coloured Security Outfits

This won't be done due to it being too high effort for the pretty small benefit it would bring, you can always use a custom submaterial anyway. Denied.
Pollux Suggestions 2 167 07-10-2022, 10:09 AM
    Thread: Restocking system
Post: RE: Restocking system

Stock for most items has now stabilised, with things such as health kits pretty much always being in excess stock now. Pistols and cheap SMGs are unlimited stock with some better SMGs intentionally li...
Pollux Declined 3 155 07-10-2022, 10:08 AM
    Thread: Mining Skill
Post: RE: Mining Skill

Duplicate of https://fearlessrp.net/showthread.php?tid=99347
Pollux Suggestions 1 131 07-09-2022, 08:01 PM
    Thread: /note update
Post: RE: /note update

TheSiphon Wrote: (07-09-2022, 07:26 AM) -- How does the LL note work? -- Basically same as current note but with a menu to edit it, title would display when you look at it like current and pressing...
Pollux Approved 6 231 07-09-2022, 08:19 AM
    Thread: Merch Store
Post: RE: Merch Store

If it didn't say fearless on it then it'd probably be better, as the logo is cool but putting fearless on it makes it look a bit cringe especially to those who don't know what FL is.
Pollux Discussions 22 1,284 07-08-2022, 07:15 PM
    Thread: Increase restart warning to 15 minutes
Post: RE: Increase restart warning to 15 minutes

Approved. Makes sense.
Pollux Finished 8 333 07-06-2022, 01:03 AM
    Thread: CSS CT & T Playermodels
Post: RE: CSS CT & T Playermodels

Somewhat of a duplicate of https://fearlessrp.net/showthread.php?tid=99831 Reason is pretty much the same anyway, if you need it for a specific RP feel free to ask an admin but the models aren't su...
Pollux Suggestions 2 348 07-06-2022, 01:02 AM
    Thread: Make government radio voice changer optional
Post: RE: Make government radio voice changer optional

We changed the effect recently which is likely why it may be worse, we can try put it back to what it was as it had less static before or even maybe another effect.
Pollux Suggestions 14 472 07-05-2022, 08:33 PM
    Thread: Marketplace insight
Post: RE: Marketplace insight

Approved, Planned for V2.
Pollux Suggestions 8 336 07-03-2022, 07:13 PM
    Thread: Secret Service Role
Post: RE: Secret Service Role

SWAT can already do both roles, adding yet more government roles will pretty much make half a full server part of the government force which will be very difficult to balance. It will also means SWAT ...
Pollux Suggestions 19 576 07-02-2022, 07:02 PM
    Thread: Revert OOC Colours Back to Team-Based
Post: RE: Revert OOC Colours Back to Team-Based

-support Rank colour makes more sense than jobs in OOC, as ranks can actually mean something in OOC. There's zero information benefit to having job names in OOC so I don't really get that argument....
Pollux Suggestions 28 806 07-02-2022, 05:38 PM
    Thread: More masks
Post: RE: More masks

Could you please add in links to models you'd like us to use?
Pollux Suggestions 6 274 07-02-2022, 02:06 PM
    Thread: Bans on Fearlesrp
Post: RE: Bans on Fearlesrp

Ban lengths are always based on context. Denied, breaks suggestion guidelines.
Pollux Suggestions 4 241 07-02-2022, 03:16 AM
    Thread: Secret Service Role
Post: RE: Secret Service Role

-support SWAT is both secret service and SRU merged into one role to make it more fun, similar to ERU.
Pollux Declined 19 576 07-01-2022, 05:12 PM
    Thread: Community Update #3
Post: RE: Community Update #3

I just want to clarify by Tarkov I more meant the feel of combat and it was probably a bad example. My point was more there should be more between life and death and combat should feel rewarding vs be...
Pollux Community Updates 15 1,387 06-30-2022, 11:44 AM
    Thread: Reduce cost of crafting Weed Seeds
Post: RE: Reduce cost of crafting Weed Seeds

Balancing is an on-going thing we're doing, after looking at statistics we've determined that weed is already quite strong and this would just imbalance it further. Denied.
Pollux Suggestions 6 240 06-29-2022, 07:20 PM
    Thread: Reduce cost of crafting Weed Seeds
Post: RE: Reduce cost of crafting Weed Seeds

Janzo ç« Wrote: (06-28-2022, 04:12 PM) -- Unfortnunately, there isn't a balance because BMD's never have enough stock to keep up with the demand, and is that balance really the case when the differe...
Pollux Declined 6 240 06-28-2022, 04:23 PM
    Thread: Reduce cost of crafting Weed Seeds
Post: RE: Reduce cost of crafting Weed Seeds

This is intentional for balance, you are meant to mix between buying them from a BMD and crafting any remaining yourself instead of being completely self-sufficient. You can be self-sufficient right n...
Pollux Declined 6 240 06-28-2022, 04:08 PM
    Thread: Farming Plots Save
Post: RE: Farming Plots Save

There is already an refund system with farming which uses a similar system to mining, you just get given the plants back instead. Closed.
Pollux Suggestions 3 206 06-28-2022, 02:13 AM
    Thread: Lower delivery time for supporters
Post: RE: Lower delivery time for supporters

Denied, System is temporary anyway and it doesn't make much sense especially once delivering is in.
Pollux Finished 9 370 06-27-2022, 10:05 PM
    Thread: Offer a three month deal
Post: RE: Offer a three month deal

We won't be doing this as it's not supported well with our payment system. Denied.
Pollux Suggestions 6 306 06-27-2022, 10:00 PM
    Thread: ETA Based on Items
Post: RE: ETA Based on Items

System is temporary until the delivery system anyway, the time being dependent on quantity also doesn't really make sense anyway. Denied.
Pollux Suggestions 1 155 06-27-2022, 09:59 PM
    Thread: Display Police Computer
Post: RE: Display Police Computer

Approved. Will be added into the context menu instead.
Pollux Suggestions 14 549 06-27-2022, 09:34 PM
    Thread: Changes to merchant jobs
Post: RE: Changes to merchant jobs

With our recent economy changes, this isn't needed. Denied.
Pollux Suggestions 4 278 06-27-2022, 09:31 PM
    Thread: refund contra
Post: RE: refund contra

Contraband before wasn't given back to you when you disconnect either? People would just be able to disconnect and save their stuff?
Pollux Approved 4 196 06-27-2022, 07:06 PM