Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Let us arrest Police/ERU
Post: RE: Let us arrest Police/ERU

+support I do think that when a police officer or other government official is arrested, they should be immediately demoted in order to not block the job from other players, and then after their se...
TASSIA Suggestions 11 856 07-31-2022, 11:24 AM
    Thread: Twitch data breach with over 120gb of data, including source code.
Post: RE: Twitch data breach with over 120gb of data, in...

looks like h3x got mad at twitch :O
TASSIA Archive 11 1,944 10-06-2021, 11:54 AM
    Thread: Fuel and cars
Post: RE: Fuel and cars

Make drainage go faster or refuel take longer. Or both. And save it. +support. I ain't doing it tho, I'm lazy.
TASSIA Finished 17 2,456 09-25-2021, 08:41 PM
    Thread: Connow SA
Post: RE: Connow SA

pog
TASSIA Archive 31 3,680 09-03-2021, 08:30 PM
    Thread: My flame has burned out
Post: RE: My flame has burned out

No :( [spoiler] I'm 99% sure I hereby decline your application to be promoted to Veteran. https://i.imgur.com/Y2uP21u.png [/spoiler]
TASSIA Archive 18 2,199 09-02-2021, 10:22 PM
    Thread: dispatch
Post: RE: dispatch

Closed.
TASSIA Bugs 4 1,056 08-20-2021, 11:37 PM
    Thread: The truth will eventually come. The end is inevitable!
Post: RE: The truth will eventually come. The end is ine...

Don't yu fucking dare to leave your CoC clan now >:(
TASSIA Archive 32 3,345 08-13-2021, 01:39 PM
    Thread: Pollux to Admin!
Post: RE: Pollux to Admin!

uwu
TASSIA Archive 23 5,168 07-03-2021, 10:36 PM
    Thread: Lewwings & TheSiphon to Admin!
Post: RE: Lewwings & TheSiphon to Admin!

Congratulations!
TASSIA Archive 29 5,215 05-20-2021, 06:57 PM
    Thread: wass poppin
Post: RE: wass poppin

Welcome back, Ranger :)
TASSIA Archive 11 2,057 05-17-2021, 08:34 AM
    Thread: helo
Post: RE: helo

Lewwings Wrote: (05-15-2021, 04:32 PM) -- Hi Tass, how're things? -- Good so far! Will be able to say more once I get my A level results :D
TASSIA Archive 12 1,952 05-15-2021, 06:22 PM
    Thread: helo
Post: helo

You might see me play again from time to time. Haven't decided if I completely will return yet, but A levels are over soon, so I'll have a bit more time. Hope to see some old and new faces around!
TASSIA Archive 12 1,952 05-15-2021, 03:30 PM
    Thread: [Development] Dev needs to be optimised
Post: RE: [Development] Dev needs to be optimised

ScriptedBrain Wrote: (05-15-2021, 12:25 AM) -- As said we have a separate server panel that is accessible and managable to a certain extend. The limit being access to the point where things can get e...
TASSIA Archive 25 4,637 05-15-2021, 01:29 AM
    Thread: [Development] Dev needs to be optimised
Post: RE: [Development] Dev needs to be optimised

h3x Wrote: (05-14-2021, 01:43 PM) -- I don’t think shell access is really needed plus just because you can script Lua doesn’t mean you know your way around a shell, especially since it’s all managed ...
TASSIA Archive 25 4,637 05-14-2021, 02:08 PM
    Thread: [Development] Dev needs to be optimised
Post: RE: [Development] Dev needs to be optimised

ScriptedBrain Wrote: (05-12-2021, 09:14 PM) -- h3x Wrote: -- The server application panel(pterodactyl)/Docker containers/SFTP needs to be accessible to all developers. If a community member is trust...
TASSIA Archive 25 4,637 05-14-2021, 12:12 PM
    Thread: Character Introduction System
Post: RE: Character Introduction System

Broccoli Wrote: (01-24-2021, 01:05 AM) -- Reading through these comments is pretty funny. People love to pull the semi-serious card when it's relevant for them but if it was a real serious server ...
TASSIA Archive 71 12,176 01-24-2021, 01:15 AM
    Thread: [FL] SnowFlame Resignation
Post: RE: [FL] SnowFlame Resignation

thats a huge fucking essay you put there
TASSIA Archive 32 4,977 12-12-2020, 08:18 PM
    Thread: Small AggRP & Misc Updates
Post: RE: Small AggRP & Misc Updates

nice update
TASSIA Archive 29 7,103 12-08-2020, 10:45 PM
    Thread: Is this how it ends?
Post: RE: Is this how it ends?

Has Divey posted an official statement on this yet? https://fearlessrp.net/showthread.php?tid=96591
TASSIA Archive 103 8,422 09-07-2020, 01:03 PM
    Thread: Is this how it ends?
Post: RE: Is this how it ends?

Divey Wrote: (09-06-2020, 11:13 PM) -- - snip - -- Imagine blocking your ex-admins on Discord.
TASSIA Archive 103 8,422 09-06-2020, 11:16 PM
    Thread: Conn's Resignation
Post: RE: Conn's Resignation

You did your best! You were probably the best SA for FL to ever have. Sad to see you go. But I agree with you, you need to move on when the time is right and just be thankful for what you learned. B...
TASSIA Archive 65 6,253 09-03-2020, 05:12 PM
    Thread: hey guys
Post: RE: hey guys

was fine until the forums came back online (jk ly FL)
TASSIA Archive 8 719 04-22-2020, 11:25 PM
    Thread: C Menu Fix?
Post: RE: C Menu Fix?

Closed.
TASSIA Bugs 4 1,184 02-01-2020, 05:24 PM
    Thread: MedKit Refills?
Post: RE: MedKit Refills?

Approved.
TASSIA Finished 7 1,442 01-19-2020, 12:38 PM
    Thread: Resignation
Post: RE: Resignation

*visible sadness*
TASSIA Archive 40 7,830 01-14-2020, 03:57 PM
    Thread: Manufacture Timer
Post: RE: Manufacture Timer

Could you provide your Garry's Mod resolution? @"Tails59" @"Chumps"
TASSIA Fixed/Closed 7 1,930 01-11-2020, 06:43 PM
    Thread: RoCKy to Trial Admin
Post: RE: RoCKy to Trial Admin

Congratulations!
TASSIA Archive 21 3,297 01-08-2020, 10:27 PM
    Thread: Project Modernisation - F1 Menu Overhaul
Post: RE: Project Modernisation - F1 Menu Overhaul

nice!
TASSIA Archive 41 14,468 01-07-2020, 04:18 PM
    Thread: Gov Locker retunrs
Post: RE: Gov Locker retunrs

H. Waters Wrote: (01-06-2020, 01:04 AM) -- Cant you just go back to the locker and select "remove all weapons" already? -- I mean, that is kinda true? We will add a feature that will give you your...
TASSIA Finished 7 1,944 01-06-2020, 09:51 PM
    Thread: Removal of Criminal Job
Post: RE: Removal of Criminal Job

Ivan Headshotski Wrote: (01-06-2020, 06:56 PM) -- What he's suggesting is not to ban "Criminal and its variations", but to ban any custom job title that is too vague to be recognizable as a job, and ...
TASSIA Finished 30 6,708 01-06-2020, 09:34 PM
    Thread: Stricter rules on controversial comments in game
Post: RE: Stricter rules on controversial comments in ga...

I would love to see adverts used to advertise stuff again and broadcasts to be somewhat serious. +support
TASSIA Finished 93 15,499 01-06-2020, 09:30 PM
    Thread: Removal of Criminal Job
Post: RE: Removal of Criminal Job

If we ban 'Criminal' again, people will find a workaround. They always will and always have. (Insurgent, Thug, trabbie gang, etc.) I do see where you are coming from, I just highly doubt that banning ...
TASSIA Finished 30 6,708 01-06-2020, 03:29 PM
    Thread: [Solved] Gmod crashes/closes
Post: RE: Gmod crashes/closes

Try and switch to the default branch in case you are running on 64 Bit.
TASSIA Support Archive 8 1,559 01-03-2020, 05:34 PM
    Thread: What coding language do you use?
Post: RE: What coding language do you use?

Actually a little surprised no one has mentioned Java so far.
TASSIA Archive 28 9,011 01-02-2020, 11:42 PM
    Thread: Vesimenooli
Post: Vesimenooli

Reported User(s): Vesimenooli Reported User's SteamID: STEAM_0:0:67073406 Date & Time (GMT): 2/1/20 @ 19:32 GMT Summary of the incident I was driving my car with one broken wheel towards the...
TASSIA Approved 1 466 01-02-2020, 07:56 PM
    Thread: Dark Mode
Post: RE: Dark Mode

Closed.
TASSIA Bugs 6 2,082 01-02-2020, 07:09 PM
    Thread: Map in F1 Menu?
Post: RE: Map in F1 Menu?

+support
TASSIA Finished 14 4,779 01-02-2020, 01:29 PM
    Thread: Loading Screen
Post: RE: Loading Screen

I'm giving money away for it, so it better be worth it!!!
TASSIA Archive 55 15,234 01-02-2020, 12:12 AM
    Thread: Daily Challenges
Post: RE: Daily Challenges

Julern Wrote: (12-31-2019, 06:00 PM) -- you have to spend more money on ecm jammers than you would get from the real challenge, raise the rewards maybe. -- You can reuse the ECM Jammer forever, so ...
TASSIA Archive 11 5,118 12-31-2019, 08:47 PM
    Thread: Daily Challenges
Post: Daily Challenges

https://i.imgur.com/McjHpf7.png [hr] Daily Challenges [hr] Hey Fearless, today I'm releasing another requested update: Daily Challenges. I doubt there is much to explain, you login in e...
TASSIA Archive 11 5,118 12-30-2019, 04:48 PM
    Thread: Why is FL so shit?
Post: RE: Why is FL so shit?

ryan! Wrote: (12-30-2019, 02:58 PM) -- TheSiphon Wrote: (12-30-2019, 02:21 PM) -- Would moving to the DarkRP category help though? It is mentioned a few times, but there are 1650 servers at the time...
TASSIA Archive 49 11,404 12-30-2019, 04:01 PM
    Thread: Why is FL so shit?
Post: RE: Why is FL so shit?

Falcon Wrote: (12-29-2019, 09:16 PM) -- TASSIA Wrote: (12-29-2019, 08:43 PM) -- Define why Development is shit. Go more in detail. A bring up some ideas. Thanks. -- I think there should be some m...
TASSIA Archive 49 11,404 12-30-2019, 12:44 AM
    Thread: V5P and Mystery Updates
Post: RE: V5p and Mystery Updates

Epic!
TASSIA Archive 26 7,132 12-29-2019, 08:55 PM
    Thread: Why is FL so shit?
Post: RE: Why is FL so shit?

Define why Development is shit. Go more in detail. A bring up some ideas. Thanks.
TASSIA Archive 49 11,404 12-29-2019, 08:43 PM
    Thread: Development Roadmap
Post: Development Roadmap

https://i.imgur.com/McjHpf7.png [hr] Development Roadmap (https://trello.com/b/hB26myvc/fearless-roadmap) [hr] Hey Fearless, for a long time now, transparency within the development has...
TASSIA Archive 33 12,476 12-21-2019, 07:39 PM
    Thread: Profile error
Post: RE: Profile error

Fixed.
TASSIA Bugs 2 737 12-15-2019, 10:07 AM
    Thread: Demotion of Ivan Headshotski
Post: RE: Demotion of Ivan Headshotski

Ducktard Wrote: (12-12-2019, 06:47 PM) -- useless thread is useless -- Just like you.
TASSIA Archive 37 6,897 12-12-2019, 06:50 PM
    Thread: Demotion of Ivan Headshotski
Post: RE: Demotion of Ivan Headshotski

Finally, FL management gets something done!
TASSIA Archive 37 6,897 12-12-2019, 06:24 PM
    Thread: Allow the wheel tool
Post: RE: Allow the wheel tool

The number of wheels that can be spawned will be limited. Besides that, there is no reason to not approve this as the motor tool is already a thing. Approved.
TASSIA Finished 30 7,370 11-30-2019, 05:54 PM
    Thread: New hardware and software
Post: RE: New hardware and software

BGCrafter Wrote: (11-29-2019, 07:23 PM) -- Will this mean less Lag and more FPS? -- Not necessarily FPS as FPS is clientside rendering. However, we should see some improvements regarding server pe...
TASSIA Archive 56 21,065 11-29-2019, 07:56 PM