lockpick rework - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: CityRP Server (https://fearlessrp.net/forumdisplay.php?fid=6) +--- Forum: Suggestions (https://fearlessrp.net/forumdisplay.php?fid=7) +---- Forum: Approved (https://fearlessrp.net/forumdisplay.php?fid=60) +---- Thread: lockpick rework (/showthread.php?tid=99578) Pages:
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lockpick rework - JohnSilver - 01-20-2022 Title of Suggestion: lockpick rework Description add a quick time event to the lockpicking system Why? currently, it is; too quiet no risk of doing it no skill need to break in or out want to give it risk and some challenge to break in places/cars RE: lockpick rework - Wolf Shmicki - 01-20-2022 +support RE: lockpick rework - Toe Shmicki - 01-20-2022 +Support Adds a little bit more interaction with things, could make things stressful when the cops shows up and you are lockpicking the clamp on your car. RE: lockpick rework - TheSiphon - 01-20-2022 +support RE: lockpick rework - Haarek - 01-20-2022 +support RE: lockpick rework - Panda - 01-20-2022 +Support It’s like the lockpicking system in mafia II RE: lockpick rework - gin - 01-20-2022 +Support! RE: lockpick rework - Caesar - 01-21-2022 +Support RE: lockpick rework - Pollux - 01-21-2022 The lockpick should probably break if you fail, they're not too expensive and it would help drain a few of them out anyway. We should also probably replace the model at some point too. RE: lockpick rework - Boonan - 01-21-2022 +Support |