breach rework - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: CityRP Server (https://fearlessrp.net/forumdisplay.php?fid=6) +--- Forum: Suggestions (https://fearlessrp.net/forumdisplay.php?fid=7) +---- Forum: Declined (https://fearlessrp.net/forumdisplay.php?fid=28) +---- Thread: breach rework (/showthread.php?tid=99288) Pages:
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RE: breach rework - Toe Shmicki - 10-06-2021 +Support I think reducing the cooldown would be a nice update as it takes forever to break into a base when you are for example raiding someone as a police officer. Pollux if the cooldown is reduced it could simply be balanced by increasing the marketprice of them. I don't remember how much they go for right now ($2500?) but you could probably add another $1000-$1500 or so to the market price. RE: breach rework - TheSiphon - 10-06-2021 +support shorter cooldown -support player damage RE: breach rework - Slaint - 10-06-2021 (10-05-2021, 11:08 PM)Ranger Wrote:Yes it is a Semi-Serious game mode however it is a explosion, it should hurt you. I personally think it should do 25dmg with kevlar and 50 without(10-05-2021, 10:34 PM)Slaint Wrote:(10-05-2021, 10:28 PM)Pollux Wrote:They aren't C4 of course however it is very unrealistic to be able to stand right next to it and have it explode with no damage done, I dont think it should do too much damage and have that big of a explosion zone but it should definitely do damage(10-05-2021, 10:25 PM)Slaint Wrote: +Support RE: breach rework - Pollux - 10-06-2021 (10-06-2021, 08:07 AM)Toe Shmicki Wrote: +Support Yeah but this just benefits people who already have a ton of them in their inventory (I'm one of those people too). The current cooldown is fine and it provides a nice pace to raids, molotovs are quicker because they're really expensive compared to breaches and they also have the downside of starting a fire (which makes oxygen a pain in small areas if you don't have a gas mask). Breaches are cheap but take a while, molotovs are expensive but are quicker. It may be annoying but it is balanced as it is right now. RE: breach rework - Boonan - 10-06-2021 + Support, I think the time is way too long Not sure about damage though but I mean Molotov's can burn through an inch thick steel wall so- bit of a tricky one on that part RE: breach rework - Lewwings - 10-08-2021 +Support to the whole thing. RE: breach rework - HP Sauce - 10-10-2021 +Support If you were to stand infront or behind a surface that is being breached you are getting injured one way or another. I saw that some people werent a fan of the idea of breaches causing player damage. Why not nerf the price of breaches? Or nerf molotovs and make the breaches a schematic similar to the molotov RE: breach rework - RoCKy - 10-10-2021 +support to a shorter cooldown -support to the damage. 50dmg / 100 dmg would be quite much imo RE: breach rework - Pollux - 10-11-2021 Under Review RE: breach rework - Pollux - 10-14-2021 We've discussed this suggestion. We have decided to decline this suggestion after a majority of the development team voted no with community votes being mixed. The following was brought up in our discussion:
Suggestion Declined |