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Mining Statistics - HundraProcent - 11-25-2019

Mining
I've done some tests regarding the mining system to see how profitable it is. 

Rules I had when I did this test.

1. I only mined ores with "Good" condition.
2. When ever I smelted the ores I did it only when the furnace was full.

When I did the test it was around 02:23 (CET) about 2hours I think before the restart. 
My game crashed 1 time and the server restarted. But I actively mined and smelted ores for 2 hours.
Results
The total amount of money I made in about 2 hours was
74,432$

Making the hourly rate 37,216$
This was also while documenting everything I got etc. I think the hourly rate can be higher than I calculated.
This is a lot of money for being a low risk high reward task.

Whilst contraband + weed (5 pots) gives you 21,200$ every hour.
This is not much comparing to mining. I think contra should be high risk high reward but it's more high risk low reward comparing to mining.

Here is the sheet if you want to see all stats i collected.

This is not hate for the mining update. I love the update but it needs to be tweaked. No hate towards the developers, the update's great but like i said it needs some tweaking.


RE: Mining Statistics - Pollux - 11-25-2019

We already know the rates are quite high with mining right now, especially compared to contraband and other money making methods.


RE: Mining Statistics - Conn - 11-25-2019

Thanks for the feedback.

When I did the maths, I got a few numbers wrong originally. We'll certainly look at this and make sure that everything is much more balanced ASAP.


RE: Mining Statistics - konsta - 11-25-2019

Easy solution, increase the prices for manufacturing contraband and increase the amount of money it prints


RE: Mining Statistics - Haarek - 11-27-2019

I already expressed my concern for this problem BEFORE the update was implemented. Obviously that was disregarded.


RE: Mining Statistics - JONATHANPOO - 11-27-2019

why r u complaining is money an upsetting thing for you?