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rp_evocity_fl - Printable Version

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RE: rp_fearless_v1 - Yonno - 11-20-2018

(11-20-2018, 07:26 AM)Forgee Wrote: Bit controversial but replace the nexus with the Pines police station.

youre stupid


RE: rp_fearless_v1 - Alertecobra27 - 11-20-2018

Probably the best update so far, thank you for this !


RE: rp_fearless_v1 - SoulRipper - 11-20-2018

I would like to see a not-used part of the map transformed into a big lake, so yachts and jetskis are fun to sail around.
Also, maybe the map name should be rp_evocity_fl because we shouldn't underestimate the massive amount of work the creator has spend on it.


RE: rp_fearless_v1 - John Jong - 11-20-2018

(11-20-2018, 09:16 AM)SoulRipper Wrote: I would like to see a not-used part of the map transformed into a big lake, so yachts and jetskis are fun to sail around.
Also, maybe the map name should be rp_evocity_fl because we shouldn't underestimate the massive amount of work the creator has spend on it.

Does this mean that this will be the actual map when complete  Bigeyes

Edit: for a map name I think rp_evocity_flv1 would be better so it still consists of the version number and also has evocity and fl in the name?


RE: rp_fearless_v1 - Laurinwookie - 11-20-2018

This whole project would be perfect for Fearless.

I mean, it has parts of 2 different maps on v4b1. Finally we could stop those map changes where people rage, 'cause they dont like it. I'd love to really see this on the server one day.


RE: rp_fearless_v1 - De CodeerHeer - 11-20-2018

Thanks for all the feedback!

I am currently including the farm area into the map. Once this is done the thread will be updated with information. I'm still finding a good place to put the extended lake in.


RE: rp_fearless_v1 - Deleted User - 11-20-2018

Servers dead dont see a point


RE: rp_fearless_v1 - Jan - 11-20-2018

Empty promises until the map is actually being used.


RE: rp_evocity_fl - De CodeerHeer - 11-20-2018

Video updated, see the thread for more information. Next thing up. A bigger lake.


RE: rp_evocity_fl - Huskii - 11-20-2018

With that quick glimpse of the new offices I saw a big dining all filled with props. Could they be removed as to increase build freedom