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RE: rp_evocity_fl - Pollux - 11-23-2018

(11-23-2018, 07:59 PM)CodedBrain Wrote: I also placed a Truck Only fuel station in the industrial to make sure you can fuel up easier with a load on the back. (Thanks Tomo for the suggestion)

Isn't there already one at MTL? I know the fuel tank there counts as a refuel point for all vehicles right now. It's double the regular price though.


RE: rp_evocity_fl - De CodeerHeer - 11-23-2018

(11-23-2018, 08:22 PM)Pollux Wrote: Isn't there already one at MTL? I know the fuel tank there counts as a refuel point for all vehicles right now. It's double the regular price though.

Didn't know that. Made it more official now then Wink


RE: rp_evocity_fl - Lewwings - 11-23-2018

Nice work, nice work, it's damn impressive, keep it up!

as for the bitching - lmao, some people just can't keep their traps shut about something that happened over 3 years ago now, lmao, got proof of it? e-peens r getting hard!!


RE: rp_evocity_fl - Divey - 11-24-2018

I don't think we should remove little village. I remember back in the days of v2d that were a lot of roleplays surrounding the idea of a new independent city being hosted in the big MTL lot, which people have relocated at the littletown of v4b1. I've seen really nice rps from medieval to amish, to a cult. It's the perfect place for people to roleplay when players are on the run hiding in a little secluded village from the rest of the city.


RE: rp_evocity_fl - Janzo 火 - 11-24-2018

This looks great so far! Love the large lake.

A lil suggestion though. Is it possible for NPCs to not be broken on this map, for some reason currently they are on our current map, no clue why but i've heard it was due to the map.

If it's not map related just ignore me lmao, I don't know nuttin.


RE: rp_evocity_fl - De CodeerHeer - 11-24-2018

This is because of a Nav Mesh. These can be made via hammer or programmatically, which is the best. I'll see what I can do about that! I'll add it to the Todo list.


RE: rp_evocity_fl - Grape - 11-24-2018

The industrial complex found on V5P should be implemented into this map for sure.


RE: rp_evocity_fl - De CodeerHeer - 11-24-2018

I do have to note that I'm reaching the map's limits. I can go a bit over due the structure of Garry's Mod. But huge changes (implementing big areas) can be dangerous.

Could you make a screenshot about what bit you're talking about?


RE: rp_evocity_fl - Grape - 11-24-2018

(11-24-2018, 12:39 PM)CodedBrain Wrote: I do have to note that I'm reaching the map's limits. I can go a bit over due the structure of Garry's Mod. But huge changes (implementing big areas) can be dangerous.

Could you make a screenshot about what bit you're talking about?

It's not a big area; just three buildings technically connected all together. It's great and one of the reasons why I liked V5P. I'm sure a small area in industrial can be made to implement this, or maybe remove one of the buildings that aren't used and replace it with the industrial complex.

I'll try and find a picture or video of it.


RE: rp_evocity_fl - RIC0H - 11-24-2018

Any chance you can post a 'top down' view of the map that you've been working on, so we can see how things look and then we'll be able to give input on any tweaks that may be needed/wanted.