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Introducing FLAMS - Printable Version

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RE: Introducing FLAMS - Envy - 10-03-2018

What happens if minges run infront of my car? Will I get punished for CDM?


RE: Introducing FLAMS - Dragnort_ - 10-03-2018

(10-03-2018, 02:37 PM)Envy Wrote: What happens if minges run infront of my car? Will I get punished for CDM?

Drive the speed limit dumb kid


RE: Introducing FLAMS - Envy - 10-03-2018

(10-03-2018, 02:41 PM)Dragnort_ Wrote:
(10-03-2018, 02:37 PM)Envy Wrote: What happens if minges run infront of my car? Will I get punished for CDM?

Drive the speed limit dumb kid

wanna take this outside


RE: Introducing FLAMS - Create - 10-03-2018

In before FLAMS develops a mind of its own and starts banning all developers and staff that attempt to shut it down. Taking over Fearless. [FLAMS:RP]


RE: Introducing FLAMS - Pollux - 10-03-2018

(10-03-2018, 02:37 PM)Envy Wrote: What happens if minges run infront of my car? Will I get punished for CDM?

The system has a heavy focus on prevention, detection and alerting staff. It does not "punish" in the usual sense at all.


RE: Introducing FLAMS - Baskingner - 10-03-2018

I like the system, it reminds people to call paramedics etc.
Only complaint i had was that it turned my physguns scrollspeed to extremely slow.


RE: Introducing FLAMS - Marty - 10-06-2018

No collided props. Didn't we experiment with ghosted props while physed before and it was a fucking pain in the arse.


RE: Introducing FLAMS - Pollux - 10-06-2018

(10-06-2018, 06:14 PM)Marty Wrote: No collided props. Didn't we experiment with ghosted props while physed before and it was a fucking pain in the arse.

From what i've seen it has been pretty good so far, with minimal disruption to building and roleplay.


RE: Introducing FLAMS - Foxirius2205 - 10-07-2018

Would it prevent people from duping lets say 700 molotovs