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Improve contraband - Printable Version

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RE: Improve contraband - Eclipze - 11-11-2017

+Support


RE: Improve contraband - DreeBott - 11-11-2017

+Support


RE: Improve contraband - Jonas - 11-11-2017

(11-11-2017, 10:08 AM)DVN Wrote: +Support

I do believe taking people's contraband should be an option, to use it for yourself. Brings a bit more roleplay when transporting it and criminal activity.



RE: Improve contraband - Zona - 11-11-2017

(11-11-2017, 05:38 PM)Jonas Wrote:
(11-11-2017, 10:08 AM)DVN Wrote: +Support

I do believe taking people's contraband should be an option, to use it for yourself. Brings a bit more roleplay when transporting it and criminal activity.



RE: Improve contraband - SW01 - 11-11-2017

+Support


RE: Improve contraband - Falc - 11-11-2017

+Support

Great suggestion GHOSTK1LL3R!


RE: Improve contraband - Cyclone - 11-11-2017

+Support


RE: Improve contraband - Luna - 11-11-2017

(11-11-2017, 10:08 AM)DVN Wrote: +Support

I do believe taking people's contraband should be an option, to use it for yourself. Brings a bit more roleplay when transporting it and criminal activity.



RE: Improve contraband - Baskingner - 11-14-2017

The issue i see with this is that people can just place contraband for eachother and then DC resulting in 1 person having 10 moneyprinters. What prevents people from paying players who are about to DC to gain additional contraband? I kinda like the current limit to prevent 1 player getting a lot of money from contraband in a short period of time.

+Support for 'refueling' other players contra
-Support for keeping it around for longer periods of time after the owner DC'ed


RE: Improve contraband - User 12049 - 11-14-2017

(11-14-2017, 08:08 AM)Baskingner Wrote: The issue i see with this is that people can just place contraband for eachother and then DC resulting in 1 person having 10 moneyprinters. What prevents people from paying players who are about to DC to gain additional contraband? I kinda like the current limit to prevent 1 player getting a lot of money from contraband in a short period of time.

+Support for 'refueling' other players contra
-Support for keeping it around for longer periods of time after the owner DC'ed

That's how weed plants operate however no one ever complains about it ? I don't see this being any different in my opinion