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Gmod 13 FAQ - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: Community & Server Information (https://fearlessrp.net/forumdisplay.php?fid=1) +--- Forum: Help & Support (https://fearlessrp.net/forumdisplay.php?fid=3) +---- Forum: Support Archive (https://fearlessrp.net/forumdisplay.php?fid=158) +---- Thread: Gmod 13 FAQ (/showthread.php?tid=17936) |
Gmod 13 FAQ - SoulRipper - 08-26-2012 Frequently Asked Questions about Gmod13 and CityRP. Q: Will CityRP be ready when Gmod 13 comes out. A: Yes, unless Garry keeps breaking things of course. Q: Do I have to buy Gmod13? A: Nope, it will just be an update for your current Gmod. Q: Do I keep all my items/money? A: Yes, absolutely everything. Q: Will we be able to help testing on the beta server? A: Not at this moment, but next month you will be able to apply. Q: Will there be made more features and other improvements to the Gmod13 server? A: As soon as all the bugs are fixed, fixes and improvements will be made. Q: Will the IP change? A: They will stay the same. Q: Do you think crashes on CityRP will be less frequent when Gmod get's this huge update? A: Yes, in theory there will be less crashes. The modelprecache buffer for example is increased, this means more unique entities/props can be spawned. Gmod12 is limited to the Source engine's limits. Reliable snapshot is fixed as well. Q: Will the servers have more slots, as Gmod13 Is probably more stable? A: Adding more slots will also require more administration, and the admins are busy enough already. The answer is no. Q: Will the prop limit get increased? A: This will probably get increased, but we will start with the same prop limit and see how the server runs. If you have more questions ask them, I will answer them and put them on the list. RE: Gmod 13 FAQ - Generation - 08-26-2012 Very Good FAQ. And about the coming features, for people that don't know, the "Bus Driver" + "Bus (New Car)" are coming! ![]() RE: Gmod 13 FAQ - Catkillerfive - 08-26-2012 I approve of this FAQ RE: Gmod 13 FAQ - Bandut - 08-26-2012 When garrysmod 13 is out, will you focus more on the suggestions and bugs forum? RE: Gmod 13 FAQ - Birdie - 08-26-2012 Legit FAQ. RE: Gmod 13 FAQ - SoulRipper - 08-26-2012 (08-26-2012, 10:55 AM)Trex Wrote: When garrysmod 13 is out, will you focus more on the suggestions and bugs forum? Yes I will. RE: Gmod 13 FAQ - equal - 08-26-2012 I have heard something about another Developer, is that true? Will FL get another Developer? RE: Gmod 13 FAQ - SoulRipper - 08-26-2012 (08-26-2012, 01:13 PM)Baseplate Wrote: I have heard something about another Developer, is that true? Someone applied to help us out with some features. It's an option but nothing is official. RE: Gmod 13 FAQ - equal - 08-26-2012 Alright, another question. Q: Will there be Toggle Able Sirene Lights and Sirene for the Government cars? Q: Will there be added more cars? Q: Will there be new jobs? Q: Will ÆØÅ and other international letters be supported by the gamemode? Thanks in advance. ![]() RE: Gmod 13 FAQ - SoulRipper - 08-26-2012 I'm not going to answer what suggestion will be added and what not, since there are hundreds of suggestions so I will pick the ones which I find most important. Q: Will ÆØÅ and other international letters be supported by the gamemode? A: Nope |