Gamemode Hidden Door / Button - Rules - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: CityRP Server (https://fearlessrp.net/forumdisplay.php?fid=6) +--- Forum: Suggestions (https://fearlessrp.net/forumdisplay.php?fid=7) +--- Thread: Gamemode Hidden Door / Button - Rules (/showthread.php?tid=100065) |
Hidden Door / Button - Rules - Obsidial - 07-04-2022 Title of Suggestion: Hidden Door / Button - Rules Description Currently there are no concrete and written down rules for hidden rooms and how to access them besides "keypads must have cover" (which makes them unhideable). However, the requirement for cover on a button is not necessary (quote from an admin, not necessarily written in rules). This allows buttons to be hidden for things like secret doors. (like a bookshelf that 'rotates' or 'slides away' (fading door) to reveal a hidden vault) However there's no clarification whatsoever on how hidden a button can be, or even if it can be hidden (though at least 1 admin has quoted that hidden buttons (not keypads) are ok. Had a situation today where my base was raided and an admin reviewed my hidden door / hidden button at the raider's request and started saying rules like "it must be in the same room at least", "must be only so well hidden" which is fine, but there's nothing written down about these rules in the current server rules which is a problem with enforcing those rules. For context, here's the hidden door in the above situation: https://imgur.com/a/uqLdzCR (the bookshelf is the hidden door) (the hidden button is under the table) Personally I think hidden rooms / buttons should be allowed to stay with some balancing. Some rules suggestions:
I think hidden rooms have some potential for some more interesting, clandestine bases like Corleone's setting up a freestanding shop outside city as a front for their hidden weed farm. It also adds another layer to aggressive RP and prompts more in-depth police / criminal raid searches. It makes sense that some criminals would want to lay low having something like an innocent looking shop or apartment as a front rather than having a visibly fortified base defended with heavy armor and heavy weapons whilst also having a chance of successful defense / not losing their contra if they do get raided, if the raiders do not find anything amiss / find the secret door. Why? If you're going to enforce this kind of thing it should be written in the rules for clarification because at the moment there are no hidden door/button rules, so it's pretty much a toss up whether the admin will approve / disapprove of a hidden button placement. One might see the hidden table button https://imgur.com/a/uqLdzCR and approve, another might disapprove later, and so on. It doesn't really do well to have admins in situations like the one I mentioned above simply coming up with conditions on the spot like 'it should at least be in the same room', because other admins might not think of this in similar situations for example which makes rule enforcement inconsistent at best. Important things like base rules need to be consistent in this regard. The rules around hidden rooms / buttons need to be standardized and written down to avoid misunderstandings, avoid situations where one admin approves yesterday and another disapproves today, etc. RE: Hidden Door / Button - Rules - Equinox - 07-05-2022 I don't think hidden doors were ever a problem. If a raider doesn't know it exists and misses it during a raid, then more luck to you. If they find it, all it takes is one molotov or breach and the door is gone with all the props around it. If the raider in your example knew about it being a door but couldn't find the button, he was just butthurt and called admins. It's kind of metagaming to some degree if you think about it. FL is not a singleplayer RPG like Skyrim where you loot a cave, find secret puzzle with guaranteed opening chance and getting loot inside. He could have scoped out the place, find out where button is by observing you through windows, planning on taking some breaches and so on in the first place. During raid he could have realized he doesn't know how to open it, so plan another raid in near future, or camp near your base to catch you off guard while you're moving stuff inside, ... Maybe I'm overthinking everything, but in the past it was either obvious that part of the house is blocked off in a sketchy way (good example are V4B1 villas) in pre-existing buildings, or hidden compartments would just be burned and blown away in free-standing buildings around the map. |