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BmD to use contraband - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: CityRP - Events Server (https://fearlessrp.net/forumdisplay.php?fid=489) +--- Forum: Suggestions (https://fearlessrp.net/forumdisplay.php?fid=7) +---- Forum: Finished (https://fearlessrp.net/forumdisplay.php?fid=26) +---- Thread: BmD to use contraband (/showthread.php?tid=95773) |
RE: BmD to use contraband - Falc - 05-18-2020 +Support I really don’t see the issue, it’s an underground job based around illegal goods.. RE: BmD to use contraband - DVN - 05-18-2020 (05-18-2020, 02:55 AM)Joe² Wrote:(05-18-2020, 12:23 AM)Midget Wrote: The original idea with disallowing the BmD to spawn contraband was to make him more active in the merchant side of the city, this is obviously not what happened and rather than make him more active; the change effectively killed him. Revert it. I don't think you can class BMD as a 'gateway' criminal. They supply other criminals with black market products, things you cannot legally buy from other merchants. Ropes to tie and hostage people, supplies to create illegal products, gear that would aid the killing/fighting of government and citizens etc. I don't see the issue with them supplying pots for themselves for weed if there is a limit to how many? RE: BmD to use contraband - L Y N C H Y - 05-18-2020 +Support Always wanted and will continue to want it. RE: BmD to use contraband - JONATHANPOO - 05-18-2020 -support RE: BmD to use contraband - Seifenspende - 05-18-2020 +support RE: BmD to use contraband - SaturnSALE - 05-18-2020 +support RE: BmD to use contraband - dtaylor331 - 05-18-2020 +Support RE: BmD to use contraband - Strange Neo - 05-21-2020 +support RE: BmD to use contraband - Veronica - 05-21-2020 - support Joey has a point RE: BmD to use contraband - RedPanda - 05-21-2020 -Support They are a merchant at the end of the day, not a full on criminal. |