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rp_evocity_fl - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: General Discussion (https://fearlessrp.net/forumdisplay.php?fid=10) +--- Forum: Discussions (https://fearlessrp.net/forumdisplay.php?fid=4) +---- Forum: Archive (https://fearlessrp.net/forumdisplay.php?fid=481) +---- Thread: rp_evocity_fl (/showthread.php?tid=90503) |
RE: Map Modifications - Mr. Flaminator - 11-19-2018 Finally something is happening. However its sad a veteran of Fearless has to make changes instead of the development team itself. Another idea, Maybe the Industrial area and Villa’s could be connected with eachother? Another way to drive and it promotes police pursuits. RE: Map Modifications - Jan - 11-19-2018 Will you release this together with FutureRP? RE: Map Modifications - Huskii - 11-19-2018 Would be nice to see a general sort of circular map design if possible within the limitations of V4B1. Being able to travel everywhere from pretty much any direction is very useful for not only getting around but also more specifically PoliceRP. I like that you've removed all unnecessary props from buildings, they weren't needed and just hindered builds. Possibly a less extensive jails? The current jails corridors are useless and only serve the purpose of being annoying imo. RE: Map Modifications - Santaliz - 11-19-2018 (11-19-2018, 09:53 AM)Jan Wrote: Will you release this together with FutureRP? ![]() RE: Map Modifications - De CodeerHeer - 11-19-2018 (11-19-2018, 12:38 AM)aDisabledDeer Wrote: Make warehouses empty, so builds can be made in them properly without building round them. Will remove the canopy's, that would allow for people naming their own shop. Good idea! Will also remove most of the construction poles. As long as it can be kept realistic. (11-19-2018, 01:38 AM)Edned Wrote: Some more ideas: I think this is something we can discuss. A secondary road into the city is nice. But is it functional? (11-19-2018, 09:42 AM)Mr. Flaminator Wrote: Finally something is happening. However its sad a veteran of Fearless has to make changes instead of the staff team itself. This is definitely possible to do. Will look into it (11-19-2018, 09:53 AM)Jan Wrote: Will you release this together with FutureRP? No. (11-19-2018, 09:55 AM)Huskii Wrote: Would be nice to see a general sort of circular map design if possible within the limitations of V4B1. Being able to travel everywhere from pretty much any direction is very useful for not only getting around but also more specifically PoliceRP. I can port over the jails from v5p/v2p. If these were better. Circular road design is possible. But needs some discussion Made some progress! - Max 100 FPS looking at nexus in the city, or from the presidential office. (AMD RX 380) - Aligned elevators to reach floor correctly (no height gap) - Added areaportal to elevator shaft. - Added *working* cave to end of pool - Added pool from v2d to end of Imperial Hotel hall (trough the doors) - Fixed floating trees near lake - Replaced Big ben Motors/Downtown Motors with CubFoods from v2d. Spoiler :
Updated video RE: Map Modifications - Mr. Flaminator - 11-19-2018 Another idea would be to change the current main street into the main street of v5p/v2p always liked them more. Anyway I think it requires allot changes to do this, so it kinda makes it impossible to do. RE: Map Modifications - Tagliatelle - 11-19-2018 (11-19-2018, 12:33 AM)CodedBrain Wrote: Hello there, (and somewhat again).Yes slums pls i love you mate RE: Map Modifications - Sentinel - 11-19-2018 Looks good, hope the FPS is better. Great work RE: Map Modifications - Pollux - 11-19-2018 (11-19-2018, 09:42 AM)Mr. Flaminator Wrote: Finally something is happening. However its sad a veteran of Fearless has to make changes instead of the staff team itself. Why would the staff team be able to do this? It's more there hasn't been anyone on the development team with the ability to do this until now. OT: Looks great so far Mavis, can't wait to see the final. RE: Map Modifications - Envy - 11-19-2018 You are doing my harbour and lake idea oh yes daddy |