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FPS madness project - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: General Discussion (https://fearlessrp.net/forumdisplay.php?fid=10) +--- Forum: Discussions (https://fearlessrp.net/forumdisplay.php?fid=4) +---- Forum: Archive (https://fearlessrp.net/forumdisplay.php?fid=481) +---- Thread: FPS madness project (/showthread.php?tid=85794) Pages:
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RE: FPS madness project - JackZ - 03-19-2018 Thank you for addressing the issue Soul and i look forward to the result of this project. Full server on v5p: 10-15 fps average Full server on v2d: 50-60 fps average Full server on v4b1: 30-40 fps average Full server on v33x: 40 fps average Honestly a lot of it is the v5p map, its so huge and the layers of it make it so you're rendering pretty much the whole map 24/7, Which creates a lot of FPS lag, as when you're in the city, you're rendering parts of the MTL/Villas as its underneath the city. Having a map change honestly isn't the worst idea, as it will benefit the community in other areas as well as improving global fps rates. Hopefully whatever the Development team do to better everyones FPS while playing will actually make v5p a playable map when the server is remotely populated. RE: FPS madness project - Yonno - 03-19-2018 V5P Single Player 275 average FPS at Nexus 297 FPS when looking at ground at Nexus V5P (50 players) 29 average FPS at Nexus 38 FPS when looking at ground at Nexus 50 average FPS at Farms Average FPS allround is around 40 Specs i7 4790k GTX 980TI 16gb DDR 1600 MHz 1440p Resolution RE: FPS madness project - Archer - 03-19-2018 CPU: i7 3610QM 2.30 GhZ RAM: 8 gb Graphics: NVIDIA GeForce GT 630M Nexus Singleplayer: 65 FPS Nexus Under 25:50-60 FPS Nexus 25-50:30 FPS Nexus Over 50 FPS: 10-15 FPS RE: FPS madness project - TheSiphon - 03-19-2018 SPECS: GPU: Nvidia GTX1080 CPU: i5-6600K (OverClock: 4.0GHz) RAM: 16GB RESOLUTION: 1080p SETTINGS: Max settings, HDR off NOTE: gm_mcore_test 1 was off. Having it set to 1 would have increased performance, but I did not record that. Average FPS from various locations: 36.5 (NOTE: The FPS is usually a bit lower when there are more players with dupes and vehicles around. So this time it was above average. On busy weekends, the city is around 15-25fps) Player Count: 55-60 FANCY CHART: Spoiler :
NOT SO FANCY CHART: Spoiler :
RE: FPS madness project - Captain Barry - 03-19-2018 I've been trying to bring this up with people for ages, praise the lord it's getting attention now. Hopefully you get good results. Based on my observation, FPS seems to be affected by these 3 factors the most in no particular order; Clients currently connected (This could be ill-optimised code in the gamemode script. Too many calculations per tick etc) The map (Most likely to do with polygon count) Vehicles (Polygons again) I'm not a coder, this is just based on what I've observed in-game for the past 3+ years i've been playing. PC specs if it helps: CPU: Ryzen 5 1600 GPU: GTX 1080 RAM: 2x Corsair 8gb Memory Storage: 960 Evo SSD, Toshiba 3TB HDD Fps with 70+ online in the city is typically 25 RE: FPS madness project - Pollux - 06-28-2018 Hey everyone, Sorry for a bit of a bump but i'm curious to what your results will be now. We've switched to V2D and i've applied a few performance improvements to the server. It would be great if you can post your results again on the new map! I really hope to be tackling this issue soon myself so any information or data I can get will be very helpful. RE: FPS madness project - Foxirius2205 - 06-28-2018 Double the fps now RE: FPS madness project - Grape - 06-28-2018 When the server is full on v2d I’m getting over 60fps in a Nexus raid. Good specs or not, v2d is great. Best fps and fun I have ever had on Fearless. |