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Modelling for gmod - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: General Discussion (https://fearlessrp.net/forumdisplay.php?fid=10) +--- Forum: Off-Topic (https://fearlessrp.net/forumdisplay.php?fid=25) +---- Forum: Archive (https://fearlessrp.net/forumdisplay.php?fid=41) +---- Thread: Modelling for gmod (/showthread.php?tid=54768) Pages:
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RE: Modelling for gmod - Ciryl - 11-21-2014 Looks really good! May I ask what software you used to make these? RE: Modelling for gmod - THE ROCK - 11-21-2014 (11-21-2014, 12:11 AM)Ciryl Wrote: Looks really good! I prefer and use google sketchup pro , since its more easy and more simple to make anything , but for make collisions i use blender ![]() RE: Modelling for gmod - DarkN00b - 11-21-2014 (11-21-2014, 12:26 AM)The Rock Wrote:(11-21-2014, 12:11 AM)Ciryl Wrote: Looks really good! I was starting on sketchup too. But i realised it makes really low-poly models :c RE: Modelling for gmod - THE ROCK - 11-21-2014 (11-21-2014, 10:46 AM)DarkN00b Wrote:(11-21-2014, 12:26 AM)The Rock Wrote:(11-21-2014, 12:11 AM)Ciryl Wrote: Looks really good! It depends of the materials , i dont have that problem but u can always build the model in sketchup and export to blender for texture it and make it better RE: Modelling for gmod - DarkN00b - 11-21-2014 (11-21-2014, 04:19 PM)The Rock Wrote:(11-21-2014, 10:46 AM)DarkN00b Wrote:(11-21-2014, 12:26 AM)The Rock Wrote:(11-21-2014, 12:11 AM)Ciryl Wrote: Looks really good! Im talking about circles/cylinders PS - also talking about model not textures. Which means it ruins smoothness |