Car Damage System - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: CityRP Server (https://fearlessrp.net/forumdisplay.php?fid=6) +--- Forum: Suggestions (https://fearlessrp.net/forumdisplay.php?fid=7) +---- Forum: Finished (https://fearlessrp.net/forumdisplay.php?fid=26) +---- Thread: Car Damage System (/showthread.php?tid=24935) Pages:
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RE: Car Damage System - aviator - 01-31-2013 (01-30-2013, 03:43 PM)Doomdude1 Wrote: There were similar suggestions not approved because of various reasons, such as: RE: Car Damage System - data expunged :( - 01-31-2013 - Support RE: Car Damage System - Johnny the Hedgehog - 01-31-2013 Well, at least I would support the tires being affected by gunshot, might help the cops not entirelly kill the suspect trying to flee. RE: Car Damage System - clafair - 02-01-2013 -support I'm laggy enough without all that smoke. RE: Car Damage System - TheCorperal - 02-01-2013 - support, We bump in to stuff allot because of lag spikes when driving. this would not increase the fun of RP RE: Car Damage System - Adman - 02-03-2013 I don't think this is worth the effort and just creates a lot of hassle and chaos. RE: Car Damage System - GeorgeTheBoy - 09-28-2014 A car damage system has been implemented. |